Music Player using HTML,CSS & JavaScript

How To Create Music Player Using HTML , CSS and JavaScript?

Create a Music Player using HTML,CSS and JavaScript

Hello, Coders! In this blog, we’ll look at how to Create your Own Music Player using HTML, CSS, and JavaScript. A music player is a tool that is used to play audio music in formats like MP3, WAV, etc. When listening to songs, a music player is useful. We regularly listen to music on a music player. Spotify, Google Music, and other popular music streaming services are some examples of music players. On this blog, we’ll be developing a custom music player.

Music Player using HTML,CSS & JavaScript
Music Player using HTML,CSS & JavaScript

 

In this post, we’ll show you how to build a music player that lets you customize the background color to suit your mood. We have added a list for you to select the music, along with icons for play, pause, and the next and previous songs, for your convenience. The volume of the song can be changed.

We all know that managing a code is important while building a project so that it will be easy for the user to use that code in future as well . So we will follow the same method we will be creating the different file for creating our project.

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  1. index.html -defines the element structure that would be displayed on the page through the HTML layout.
  2. style.css- includes styling CSS code. We may style the various parts with CSS to improve the visual appeal.
  3. Index.js – includes JavaScript programming. For the player to perform all of its functions, a number of functions must cooperate. For instance, the ability to play, pause, switch between songs, pop-up the song’s title and progress bar when it is playing, and allow the user to click on the progress bar to get to a certain place in the song are all examples of features.

Step1: Adding the HTML Code

First, let’s make the index.html file. We will include the CSS for our Style.css there. We will use some icons in this project, thus we will include the font-awesome link to our Head section in order to incorporate those icons into our project.

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We will now integrate the Javascript function into our project by adding the link to our Javascript. Because we want the browser to render our javascript at the end and because we want our function to only run after our project body, we will include the link inside our body.

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Music Player</title>

    <script src="https://kit.fontawesome.com/5eb2c51ffb.js" crossorigin="anonymous"></script>

    <link rel="stylesheet" href="style.css" />
</head>

<body>
    
    <script src="index.js"></script>
</body>

</html>

We will now begin to add the framework for our music player. We will first include a section that will house the organization of our music player’s themes. Here, we’ve added three divs that we’ll use to modify the music player’s theme.

<div class="themes" id="themes">
    <div class="theme theme1 active-theme" data-theme="theme1"></div>
    <div class="theme theme2" data-theme="theme2"></div>
    <div class="theme theme3" data-theme="theme3"></div>
</div>

We’ll create a new area and include our cover photo there. We’ll be using the imag tag to add a cover image to our music player, but we haven’t yet specified where it came from. We will use our JavaScript approach to add the various image sources for the various songs.

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The music tracker and play/pause buttons will now be added, and we’ll be using SVG for that. If you already know what SVG is, that’s great, but we’ll also go over what SVG icons are.

What are SVG?

This technique is referred to by the acronym Scalable Vector Graphics. Simply described, SVGs are a type of graphic image. These photographs are pixel-perfect at all sizes and can be resized. We will use SVGs to give our website a pleasing appearance because using images like jpg or jpeg would eventually cause their pixels to degrade.

We’ll include it into our music player utilizing the SVG icon.

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                <div class="track-current-time-progress-bar" id="currentTrackTimeBar"></div>
            </div>
            <div class="track-time" id="currentTrackDuration">0:00</div>
        </section>
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            <div class="button" id="playButton">
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            <div class="button" id="nextButton">
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            <div class="button volume-wrapper" id="volumeWrapper">
                <div class="volume-number" id="volumeNumber">100</div>
                <div class="volume-button" id="volumeButton">
                    <div class="main-volume-button">
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                    <div class="waves-volume-button" id="wavesVolumeButton">
                        <div class="low-volume-button">
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                        <div class="medium-volume-button">
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                                    borderopacity="0.25" inkscape:showpageshadow="2" inkscape:pageopacity="0.0"
                                    inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" showgrid="false"
                                    inkscape:zoom="0.4609375" inkscape:cx="238.64407" inkscape:cy="210.44068"
                                    inkscape:window-width="1440" inkscape:window-height="837" inkscape:window-x="-8"
                                    inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="g6" />
                                <g id="g6" style="fill: #666666" transform="translate(-2.361,-5.814087)">
                                    <path
                                        d="m 59.638,29.983 h -1.956 c -1.104,0 -2,0.896 -2,2 0,1.104 0.896,2 2,2 h 1.956 c 1.104,0 2,-0.896 2,-2 0,-1.104 -0.896,-2 -2,-2 z"
                                        fill="#ffffff" data-original="#000000" id="mediumVolumeSymbol"
                                        style="fill: #ffffff" sodipodi:nodetypes="sssssss" />
                                </g>
                            </svg>
                        </div>
                        <div class="high-volume-button">
                            <svg version="1.1" width="474.216" height="418.98331" x="0" y="0"
                                viewBox="0 0 59.277 52.372913" xml:space="preserve" class="" id="svg10"
                                sodipodi:docname="volume - Copy (4).svg"
                                inkscape:version="1.2.1 (9c6d41e410, 2022-07-14)"
                                xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
                                xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
                                xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
                                <defs id="defs14" />
                                <sodipodi:namedview id="namedview12" pagecolor="#ffffff" bordercolor="#000000"
                                    borderopacity="0.25" inkscape:showpageshadow="2" inkscape:pageopacity="0.0"
                                    inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" showgrid="false"
                                    inkscape:zoom="0.4609375" inkscape:cx="238.64407" inkscape:cy="210.44068"
                                    inkscape:window-width="1440" inkscape:window-height="837" inkscape:window-x="-8"
                                    inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="g6" />
                                <g id="g6" style="fill: #666666" transform="translate(-2.361,-5.814087)">
                                    <path
                                        d="m 54.082,25.31 c 0.512,0 1.024,-0.195 1.414,-0.586 l 1.389,-1.389 c 0.781,-0.781 0.781,-2.047 0,-2.828 -0.78,-0.781 -2.048,-0.781 -2.828,0 l -1.389,1.389 c -0.781,0.781 -0.781,2.047 0,2.828 0.39,0.39 0.902,0.586 1.414,0.586 z"
                                        fill="#ffffff" data-original="#000000" id="highVolumeSymbol"
                                        style="fill: #ffffff" sodipodi:nodetypes="scsccsss" />
                                </g>
                            </svg>
                        </div>
                    </div>
                    <div class="volume-cross" id="volumeCross">
                        <svg version="1.1" width="474.216" height="418.983" x="0" y="0" viewBox="0 0 59.277 52.372875"
                            xml:space="preserve" class="" id="svg11" sodipodi:docname="volume-cross.svg"
                            inkscape:version="1.2.1 (9c6d41e410, 2022-07-14)"
                            xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
                            xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
                            xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
                            <defs id="defs15" />
                            <sodipodi:namedview id="namedview13" pagecolor="#ffffff" bordercolor="#000000"
                                borderopacity="0.25" inkscape:showpageshadow="2" inkscape:pageopacity="0.0"
                                inkscape:pagecheckerboard="0" inkscape:deskcolor="#d1d1d1" showgrid="false"
                                inkscape:zoom="0.921875" inkscape:cx="221.28814" inkscape:cy="252.74576"
                                inkscape:window-width="1440" inkscape:window-height="837" inkscape:window-x="-8"
                                inkscape:window-y="-8" inkscape:window-maximized="1" inkscape:current-layer="svg11"
                                showguides="false" />
                            <g id="g9" style="fill: #ffffff"
                                transform="matrix(0.0432537,0,0,0.0432537,45.410256,19.253064)">
                                <g id="g7" style="fill: #ffffff">
                                    <g id="close_1_" style="fill: #ffffff">
                                        <path
                                            d="m 30.391,318.583 c -7.86,0.457 -15.59,-2.156 -21.56,-7.288 -11.774,-11.844 -11.774,-30.973 0,-42.817 L 266.643,10.665 c 12.246,-11.459 31.462,-10.822 42.921,1.424 10.362,11.074 10.966,28.095 1.414,39.875 L 51.647,311.295 c -5.893,5.058 -13.499,7.666 -21.256,7.288 z"
                                            fill="#ffffff" data-original="#000000" class="" id="path2"
                                            style="fill: #ffffff" />
                                        <path
                                            d="m 287.9,318.583 c -7.966,-0.034 -15.601,-3.196 -21.257,-8.806 L 8.83,51.963 C -2.078,39.225 -0.595,20.055 12.143,9.146 c 11.369,-9.736 28.136,-9.736 39.504,0 l 259.331,257.813 c 12.243,11.462 12.876,30.679 1.414,42.922 -0.456,0.487 -0.927,0.958 -1.414,1.414 -6.35,5.522 -14.707,8.161 -23.078,7.288 z"
                                            fill="#ffffff" data-original="#000000" class="" id="path4"
                                            style="fill: #ffffff" />
                                    </g>
                                </g>
                            </g>
                        </svg>
                    </div>
                </div>
            </div>
        </section>
    </section>

Now we have added a basic structure to our music player, Let’s take a look at our project.

Weather App Using Html,Css And Javascript

Music Player using HTML,CSS & JavaScript
Music Player using HTML

Step2: Adding CSS

Step1:

  1.  We will be first importing the font family using the google fonts inside our css.
  2. Usng the universal selector (*) we will set the padding and margin as zero.
  3. Using the body tag we will be adding the backgorund color as black and the font family is set to “pacifico”. The width and height is set to “100vw” and “100vh” respectively and the items are alinged to the center.
  4. Now using the (.theme) we will be adding style to our theme container the positio is set to the absolute .  The width of our container is set to “100%” and the display is set to “flex” and justify-content to the “center” and we also added a transition to our theme .
@import url(https://fonts.googleapis.com/css?family=Pacifico);
@import url(https://fonts.googleapis.com/css?family=Noto+Sans+JP);

* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
  -webkit-tap-highlight-color: transparent;
}

html {
  font-size: 16px;
  overflow: hidden;
}

body {
  background-color: #131418;
  font-family: "Pacifico";
  width: 100vw;
  height: 100vh;
  display: grid;
  place-items: center;
  user-select: none;
}

.themes {
  position: absolute;
  top: -100px;
  width: 100%;
  height: 6rem;
  display: flex;
  justify-content: center;
  align-items: center;
  gap: 10px;
  transition: 0.3s;
}

.theme {
  width: 3rem;
  height: 3rem;
  border: 1px solid #888888;
  border-radius: 50%;
  cursor: pointer;
  transition: 0.3s;
}

.theme:hover {
  border: 1px solid #0cb18d;
}

.active-theme {
  border: 1px solid #11e2b5 !important;
}

.theme1 {
  background: #101010;
}

.theme2 {
  background: linear-gradient(135deg, #dc143c, #009688);
}

.theme3 {
  background: linear-gradient(135deg, #7f0096, #14abdc);
}

Create Music Player Using HTML , CSS and JavaScript

Step2: Now we will be styling our music box . Width and height are set as “30rem” and position is set to the relative . Using the border-radius property we set its border radius as “16%” and also we added a box shadow to our music box.

Gym Website Using HTML and CSS With Source Code

.music-box {
  width: 30rem;
  height: 30rem;
  position: relative;
  border-radius: 16%;
  border: 1px solid transparent;
  box-shadow: -10px -10px 15px #00000080, 10px 10px 15px #0000001f;
  display: grid;
  grid-template-columns: 50% 50%;
  grid-template-rows: 55% 10% 10% 25%;
}

.blur {
  width: 30rem;
  height: 30rem;
  border-radius: 16%;
  position: absolute;
  filter: blur(10px);
  z-index: -1;
}

.cover-wrapper {
  display: grid;
  place-items: center;
  padding: 25px;
}

.cover-image {
  width: 100%;
  aspect-ratio: 1 / 1;
  border-radius: 17%;
  cursor: pointer;
  background: #10101075;
}

.cover-image-big-size {
  position: absolute;
  width: 28rem;
  height: 28rem;
  border-radius: 11%;
  box-shadow: -10px -10px 15px #00000080, 10px 10px 15px #0000001f;
  cursor: pointer;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  transition: 0.3s;
}

.queue {
  color: white;
  font-size: 1.3rem;
  letter-spacing: 1px;
  padding: 25px 0;
  overflow: hidden;
}

.queue .active {
  transform: scale(1.1);
  color: #0fd5ca;
}

.queue .track-item {
  transition: 0.1s;
  cursor: pointer;
  margin-left: 45px;
  text-indent: -28px;
}

.queue .track-item:hover {
  transform: scale(1.1);
}

.track-items-wrapper {
  scrollbar-width: none;
  width: 100%;
  height: 100%;
  overflow-x: hidden;
  overflow-y: auto;
}

.queue .track-item:first-child {
  margin-top: 18px;
}

.track-items-wrapper::-webkit-scrollbar {
  width: 0;
  background: transparent;
}

.track-information {
  font-family: "Noto Sans JP";
  display: flex;
  justify-content: center;
  align-items: center;
  gap: 5px;
  color: #adadad;
  grid-column-start: span 2;
}

.track-information > * {
  display: flex;
  justify-content: center;
  align-items: center;
  gap: 5px;
  cursor: pointer;
  transition: 0.3s;
}

path {
  transition: 0.3s;
}

.track-information > *:hover {
  color: white;
}

.track-information > *:hover path {
  fill: white !important;
}

.track-information-icon {
  width: 2.5rem;
  height: 2.5rem;
}

.track-information-texts {
  width: 7rem;
}

.track-progress {
  display: flex;
  justify-content: center;
  align-items: center;
  gap: 15px;
  grid-column-start: span 2;
}

.track-progress-bar {
  width: 65%;
  height: 10px;
  background: #dc143c7a;
  border-radius: 4px;
  overflow: hidden;
  cursor: pointer;
  position: relative;
}

.track-loading {
  width: 35px;
  height: 100%;
  background: #dc143c;
  position: absolute;
  border-radius: 4px;
  animation: track-loading 1s ease-in-out infinite alternate;
  left: -5px;
  transform: scaleX(1);
}

@keyframes track-loading {
  25% {
    transform: scaleX(1.5);
  }
  75% {
    transform: scaleX(1.5);
  }
  100% {
    transform: scaleX(1);
    left: calc(100% - 30px);
  }
}

.track-current-time-progress-bar {
  width: 0;
  height: 10px;
  background-color: #dc143c;
  border-radius: 4px;
}

.track-time {
  color: white;
  margin-bottom: 4px;
  width: 28px;
}

.buttons {
  display: flex;
  justify-content: space-evenly;
  align-items: center;
  grid-column-start: span 2;
}

.button {
  width: 4.6rem;
  height: 4.6rem;
  display: flex;
  justify-content: center;
  align-items: center;
  cursor: pointer;
  position: relative;
  transition: 0.3s;
}

.button > * {
  width: 2.5rem;
  height: 100%;
  transition: 0.3s;
}

.volume-wrapper > * {
  position: absolute;
  width: 100%;
}

.volume-button > * {
  position: absolute;
  width: 100%;
  height: 100%;
  display: flex;
  justify-content: center;
  align-items: center;
}

.volume-button img,
.volume-button svg {
  width: 2.5rem;
  height: 2.5rem;
  position: absolute;
}

.waves-volume-button > * {
  position: absolute;
  display: flex;
  justify-content: center;
  align-items: center;
}

.volume-number {
  color: white;
  font-size: 2.5rem;
  text-align: center;
  margin-bottom: 6px;
  opacity: 0;
}

.volume-cross {
  opacity: 0;
}

.volume-cross svg {
  transform: translateX(2px);
}

.volume-wrapper:hover .volume-button {
  opacity: 0 !important;
}

.volume-wrapper:hover .volume-number {
  opacity: 1 !important;
}

@media screen and (max-width: 575px) {
  html {
    font-size: 13px;
  }
}
@media screen and (max-width: 460px) {
  html {
    font-size: 10px;
  }
}

Create Music Player Using HTML , CSS and JavaScript

We are going to style our music player using CSS. We will go over the javascript concept step by step because the content largely relies on it. I think the majority of developers have trouble putting the javascript concepts into practice, so we will go over our javascript step by step.

Ecommerce Website Using Html Css And Javascript Source Code

Step3: Adding Javascript Code

// github.com/webFardin
// twitter.com/webFardin0
// instagram.com/webFardin
// t.me/webFardin

"use strict";

let audioTrack = document.createElement("audio");
audioTrack.preload = "metadata";
document.body.append(audioTrack);

let blurElement = document.getElementById("blurElement");

let themes = document.getElementById("themes");

let musicBox = document.getElementById("musicBox");

let trackItemsWrapper = document.getElementById("trackItemsWrapper");

let trackArtistName = document.getElementById("trackArtistName");
let trackAlbumName = document.getElementById("trackAlbumName");

let coverImage = document.getElementById("coverImage");

let playButton = document.getElementById("playButton");
let playButtonIcon = playButton.firstElementChild;
let pauseButtonIcon = playButton.lastElementChild;

let previousButton = document.getElementById("previousButton");
let nextButton = document.getElementById("nextButton");

let volumeWrapper = document.getElementById("volumeWrapper");
let volumeButton = document.getElementById("volumeButton");
let volumeNumber = document.getElementById("volumeNumber");

let wavesVolumeButton = document.getElementById("wavesVolumeButton");
let highVolumeSymbol = document.getElementById("highVolumeSymbol");
let mediumVolumeSymbol = document.getElementById("mediumVolumeSymbol");
let lowVolumeSymbol = document.getElementById("lowVolumeSymbol");
let volumeCross = document.getElementById("volumeCross");

let currentTrackTimeNumber = document.getElementById("currentTrackTimeNumber");
let currentTrackDuration = document.getElementById("currentTrackDuration");

let trackProgressBar = document.getElementById("trackProgressBar");
let trackLoading = document.getElementById("trackLoading");
let currentTrackTimeBar = document.getElementById("currentTrackTimeBar");

let musics = [
  {
    trackName: "Losing Control",
    artist: "Villain of the story",
    album: "Divided",
    coverImage: "https://i.postimg.cc/y62Drhym/image.jpg",
    audioSource:
      "https://cdns-preview-4.dzcdn.net/stream/c-465dbacd317d67cc6a4d1adb22355970-2.mp3"
  },
  {
    trackName: "Senden Baska",
    artist: "Serhet Durmus",
    album: "Singles",
    coverImage: "https://i.postimg.cc/cCtNnnKZ/image.jpg",
    audioSource:
      "https://cdns-preview-9.dzcdn.net/stream/c-94e53a428fd9dbf35c5b06d800447c2a-4.mp3"
  },
  {
    trackName: "I don't care",
    artist: "Apocalyptica",
    album: "Singles",
    coverImage: "https://i.postimg.cc/BZj8g7HZ/image.jpg",
    audioSource:
      "https://cdns-preview-d.dzcdn.net/stream/c-dbbdb0dd57e34c52b2379fb69bc7da4f-3.mp3"
  },
  {
    trackName: "Monster",
    artist: "Fight the Fade",
    album: "APOPHYSITIS",
    coverImage: "https://i.postimg.cc/BnS4htk5/image.jpg",
    audioSource:
      "https://cdns-preview-4.dzcdn.net/stream/c-46413a2a74ddd53a2f13ef2b853202f7-3.mp3"
  },

  {
    trackName: "Dance With the Devil",
    artist: "Breaking Benjamin",
    album: "Phobia",
    coverImage: "https://i.postimg.cc/15Xzmj0J/image.jpg",
    audioSource:
      "https://cdns-preview-b.dzcdn.net/stream/c-b2bbd0db3fb9e1314ef56dfc11c86a65-5.mp3"
  },
  {
    trackName: "The Catalyst",
    artist: "Linkin Park",
    album: "A Thousand Sun",
    coverImage: "https://i.postimg.cc/FK3jRqxM/image.jpg",
    audioSource:
      "https://cdns-preview-8.dzcdn.net/stream/c-8930ac6a4a087666b651b8aad5cd4a26-5.mp3"
  },
  {
    trackName: "Lali",
    artist: "Jony",
    album: "Spisok tvoikh mysley",
    coverImage: "https://i.postimg.cc/hvyGBHCW/image.jpg",
    audioSource:
      "https://cdns-preview-0.dzcdn.net/stream/c-095471cd71c784daa9eab6beb69c5848-3.mp3"
  }
];

musics.forEach((item, index) => {
  trackItemsWrapper.innerHTML += `<div class="track-item" data-index="${index}">${
    index + 1
  }. ${item.trackName}</div>`;
});

trackItemsWrapper.firstElementChild.classList.add("active");

function informationUpdate(target) {
  target = target ? target : 0;
  coverImage.src = "";
  coverImage.src = musics[target].coverImage;
  audioTrack.src = musics[target].audioSource;
  trackArtistName.textContent = musics[target].artist;
  trackAlbumName.textContent = musics[target].album;
}

informationUpdate();

themes.addEventListener("click", (e) => {
  if (e.target == e.currentTarget) return;
  let targetTheme = e.target.dataset.theme;

  let activeTheme = document.querySelector(".active-theme");
  activeTheme.classList.remove("active-theme");

  e.target.classList.add("active-theme");

  switch (targetTheme) {
    case "theme1":
      blurElement.style.visibility = "hidden";
      musicBox.style.border = "";
      musicBox.style.boxShadow = "";
      coverImage.style.background = "";
      trackProgressBar.style.background = "";
      currentTrackTimeBar.style.background = "";
      trackLoading.style.background = "";
      break;

    case "theme2":
      blurElement.style.visibility = "visible";
      musicBox.style.border = "1px solid #ffffff12";
      musicBox.style.boxShadow =
        "inset -10px -10px 15px #ffffff0a, inset 10px 10px 15px #ffffff0a";
      blurElement.style.background =
        "linear-gradient(135deg, #dc143c, #009688)";
      coverImage.style.background = "#00968875";
      trackProgressBar.style.background = "#0fd5ca73";
      currentTrackTimeBar.style.background = "#0fd5ca";
      trackLoading.style.background = "#0fd5ca";
      break;

    case "theme3":
      blurElement.style.visibility = "visible";
      musicBox.style.border = "1px solid #ffffff12";
      musicBox.style.boxShadow =
        "inset -10px -10px 15px #ffffff0a, inset 10px 10px 15px #ffffff0a";
      blurElement.style.background =
        "linear-gradient(135deg, #7f0096, #14abdc)";
      coverImage.style.background = "#288bcf75";
      trackProgressBar.style.background = "#0fd5ca73";
      currentTrackTimeBar.style.background = "#0fd5ca";
      trackLoading.style.background = "#0fd5ca";
      break;
  }
});

trackItemsWrapper.addEventListener("click", (e) => {
  if (e.target == e.currentTarget) return;
  let activeAudio = document.querySelector(".active");
  activeAudio.classList.remove("active");
  e.target.classList.add("active");

  let targetIndex = e.target.dataset.index;

  informationUpdate(targetIndex);
});

audioTrack.addEventListener("waiting", waitingEvent);

function waitingEvent() {
  trackLoading.classList.add("track-loading");
}

audioTrack.addEventListener("canplay", (e) => {
  trackLoading.classList.remove("track-loading");
  audioTrack.removeEventListener("waiting", waitingEvent);
});

let firstPlay = true;
audioTrack.addEventListener("loadstart", (e) => {
  audioTrack.addEventListener("waiting", waitingEvent);
  currentTrackTimeBar.style.width = 0;
  if (!firstPlay) {
    audioTrack.play();
  }
  firstPlay = false;
});

let requestAnimationTimeArgument = performance.now();

requestAnimationFrame(function currentTimeUpdater(
  requestAnimationTimeArgument
) {
  let currentTime = audioTrack.currentTime;

  let currentMinute = Math.trunc(currentTime / 60);
  let currentSeconds = Math.trunc(currentTime % 60);

  if (currentSeconds < 10) {
    currentSeconds = "0" + currentSeconds;
  }

  currentTrackTimeNumber.textContent = `${currentMinute}:${currentSeconds}`;

  currentTrackTimeBar.style.width =
    (currentTime / audioTrack.duration) * 100 + "%";

  requestAnimationFrame(currentTimeUpdater);
});

audioTrack.addEventListener("canplay", canPlayEvent);

audioTrack.addEventListener("durationchange", canPlayEvent);

function canPlayEvent(e) {
  let totalTime = audioTrack.duration;

  let totalMinute = Math.trunc(totalTime / 60);
  let totalSeconds = Math.trunc(totalTime % 60);

  if (totalSeconds < 10) {
    totalSeconds = "0" + totalSeconds;
  }

  currentTrackDuration.textContent = `${totalMinute}:${totalSeconds}`;
}

trackProgressBar.addEventListener("pointerdown", (e) => {
  audioTrack.currentTime =
    ((e.offsetX / trackProgressBar.offsetWidth) * 100 * audioTrack.duration) /
    100;
  trackProgressBar.addEventListener("pointermove", trackProgressBarPointerMove);
  function trackProgressBarPointerMove(e) {
    audioTrack.currentTime =
      ((e.offsetX / trackProgressBar.offsetWidth) * 100 * audioTrack.duration) /
      100;
  }
  document.addEventListener("pointerup", (e) => {
    trackProgressBar.removeEventListener(
      "pointermove",
      trackProgressBarPointerMove
    );
  });
});

trackProgressBar.addEventListener("wheel", (e) => {
  if (e.deltaY < 0) {
    audioTrack.currentTime += 5;
  }
  if (e.deltaY > 0) {
    audioTrack.currentTime -= 5;
  }
});

playButton.addEventListener("click", (e) => {
  if (audioTrack.paused) {
    audioTrack.play();
  } else {
    audioTrack.pause();
  }
});

previousButton.addEventListener("click", (e) => {
  let activeAudio = document.querySelector(".active");

  let trackItems = document.querySelectorAll(".track-item");

  let activeIndex =
    +activeAudio.dataset.index == 0
      ? trackItems.length
      : +activeAudio.dataset.index;

  let targetIndex = +activeIndex - 1;

  activeAudio.classList.remove("active");
  trackItems[targetIndex].classList.add("active");

  informationUpdate(targetIndex);
});

nextButton.addEventListener("click", (e) => {
  let activeAudio = document.querySelector(".active");

  let trackItems = document.querySelectorAll(".track-item");

  let activeIndex =
    +activeAudio.dataset.index == trackItems.length - 1
      ? -1
      : +activeAudio.dataset.index;

  let targetIndex = +activeIndex + 1;

  activeAudio.classList.remove("active");
  trackItems[targetIndex].classList.add("active");

  informationUpdate(targetIndex);
});

audioTrack.addEventListener("play", (e) => {
  playButtonIcon.style.opacity = 0;
  pauseButtonIcon.style.opacity = 1;
  if (wasPlaying) {
    wasPlaying = false;
  }
});

// prevent from nested animations
let firstTimeAnimation = true;
audioTrack.addEventListener("playing", (e) => {
  if (firstTimeAnimation) {
    blurElement.animate(
      { filter: "blur(30px)" },
      {
        duration: 5000,
        easing: "ease-in-out",
        direction: "alternate",
        iterations: Infinity
      }
    );
    firstTimeAnimation = false;
  }
});

audioTrack.addEventListener("pause", (e) => {
  playButtonIcon.style.opacity = 1;
  pauseButtonIcon.style.opacity = 0;

  blurElement.animate(
    { filter: "blur(10px)" },
    {
      duration: 1000,
      easing: "linear",
      fill: "forwards"
    }
  );

  firstTimeAnimation = true;
});

volumeWrapper.addEventListener(
  "wheel",
  (e) => {
    e.preventDefault();
    switch (true) {
      case e.deltaY < 0:
        audioTrack.volume = (audioTrack.volume += 0.05).toFixed(2);
        break;

      case e.deltaY > 0:
        audioTrack.volume = (audioTrack.volume -= 0.05).toFixed(2);
        break;
    }
    volumeNumberUpdate();
  },
  { passive: false }
);

function volumeNumberUpdate() {
  // trunc is just for (0.55 * 100)!
  volumeNumber.textContent = Math.trunc(audioTrack.volume * 100);
}

let wasPlaying;
audioTrack.addEventListener("volumechange", (e) => {
  let currentVolume = audioTrack.volume;
  switch (true) {
    case 0.66 < currentVolume:
      highVolumeSymbol.style.fill = "white";
      mediumVolumeSymbol.style.fill = "white";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case 0.33 < currentVolume && currentVolume < 0.66:
      highVolumeSymbol.style.fill = "#808080";
      mediumVolumeSymbol.style.fill = "white";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case 0 < currentVolume && currentVolume < 0.33:
      highVolumeSymbol.style.fill = "#808080";
      mediumVolumeSymbol.style.fill = "#808080";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case currentVolume == 0:
      wavesVolumeButton.style.opacity = 0;
      volumeCross.style.opacity = 1;
      if (!audioTrack.paused) {
        wasPlaying = true;
        audioTrack.pause();
      }
      break;
  }

  volumeNumberUpdate();
});

document.addEventListener("keydown", (e) => {
  switch (e.code) {
    case "ArrowDown":
      audioTrack.volume = (audioTrack.volume -= 0.05).toFixed(2);
      break;

    case "ArrowUp":
      audioTrack.volume = (audioTrack.volume += 0.05).toFixed(2);
      break;

    case "ArrowLeft":
      audioTrack.currentTime -= 5;
      break;

    case "ArrowRight":
      audioTrack.currentTime += 5;
      break;

    case "Space":
      if (audioTrack.paused) {
        audioTrack.play();
      } else {
        audioTrack.pause();
      }
      break;
  }

  if (e.code == "ArrowDown" || e.code == "ArrowUp") {
    volumeButton.style.opacity = 0;
    volumeNumber.style.opacity = 1;

    document.addEventListener("keyup", (e) => {
      let volumeChangeAnimation = setTimeout(() => {
        volumeButton.style.opacity = 1;
        volumeNumber.style.opacity = 0;
      }, 600);

      document.addEventListener("keydown", (e) => {
        if (e.code == "ArrowDown" || e.code == "ArrowUp") {
          clearTimeout(volumeChangeAnimation);
        }
      });
    });
  }
});

coverImage.addEventListener("pointerdown", (e) => {
  e.preventDefault();
  let coverImageBigSize = coverImage.cloneNode();
  coverImageBigSize.className = "cover-image-big-size";
  coverImageBigSize.removeAttribute("id");
  document.body.append(coverImageBigSize);

  document.addEventListener("pointerup", (e) => {
    coverImageBigSize.remove();
  });
});

Step1: To manage all of the player’s functions, a number of functions cooperate. Accessing the HTML components and defining all the variables.
The required HTML layout components that must be altered dynamically are first chosen using the getElementById() method, and then they are assigned to variable names so they may be accessed and updated.

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let audioTrack = document.createElement("audio");
audioTrack.preload = "metadata";
document.body.append(audioTrack);

let blurElement = document.getElementById("blurElement");

let themes = document.getElementById("themes");

let musicBox = document.getElementById("musicBox");

let trackItemsWrapper = document.getElementById("trackItemsWrapper");

let trackArtistName = document.getElementById("trackArtistName");
let trackAlbumName = document.getElementById("trackAlbumName");

let coverImage = document.getElementById("coverImage");

let playButton = document.getElementById("playButton");
let playButtonIcon = playButton.firstElementChild;
let pauseButtonIcon = playButton.lastElementChild;

let previousButton = document.getElementById("previousButton");
let nextButton = document.getElementById("nextButton");

let volumeWrapper = document.getElementById("volumeWrapper");
let volumeButton = document.getElementById("volumeButton");
let volumeNumber = document.getElementById("volumeNumber");

let wavesVolumeButton = document.getElementById("wavesVolumeButton");
let highVolumeSymbol = document.getElementById("highVolumeSymbol");
let mediumVolumeSymbol = document.getElementById("mediumVolumeSymbol");
let lowVolumeSymbol = document.getElementById("lowVolumeSymbol");
let volumeCross = document.getElementById("volumeCross");

let currentTrackTimeNumber = document.getElementById("currentTrackTimeNumber");
let currentTrackDuration = document.getElementById("currentTrackDuration");

let trackProgressBar = document.getElementById("trackProgressBar");
let trackLoading = document.getElementById("trackLoading");
let currentTrackTimeBar = document.getElementById("currentTrackTimeBar");

Step2: We’ll make a variable called “musics.” This variable will contain an array, within of which we will keep various pieces of music along with their titles, artists, albums, cover images, and urls.

let musics = [
  {
    trackName: "Losing Control",
    artist: "Villain of the story",
    album: "Divided",
    coverImage: "https://i.postimg.cc/y62Drhym/image.jpg",
    audioSource:
      "https://cdns-preview-4.dzcdn.net/stream/c-465dbacd317d67cc6a4d1adb22355970-2.mp3"
  },
  {
    trackName: "Senden Baska",
    artist: "Serhet Durmus",
    album: "Singles",
    coverImage: "https://i.postimg.cc/cCtNnnKZ/image.jpg",
    audioSource:
      "https://cdns-preview-9.dzcdn.net/stream/c-94e53a428fd9dbf35c5b06d800447c2a-4.mp3"
  },
  {
    trackName: "I don't care",
    artist: "Apocalyptica",
    album: "Singles",
    coverImage: "https://i.postimg.cc/BZj8g7HZ/image.jpg",
    audioSource:
      "https://cdns-preview-d.dzcdn.net/stream/c-dbbdb0dd57e34c52b2379fb69bc7da4f-3.mp3"
  },
  {
    trackName: "Monster",
    artist: "Fight the Fade",
    album: "APOPHYSITIS",
    coverImage: "https://i.postimg.cc/BnS4htk5/image.jpg",
    audioSource:
      "https://cdns-preview-4.dzcdn.net/stream/c-46413a2a74ddd53a2f13ef2b853202f7-3.mp3"
  },

  {
    trackName: "Dance With the Devil",
    artist: "Breaking Benjamin",
    album: "Phobia",
    coverImage: "https://i.postimg.cc/15Xzmj0J/image.jpg",
    audioSource:
      "https://cdns-preview-b.dzcdn.net/stream/c-b2bbd0db3fb9e1314ef56dfc11c86a65-5.mp3"
  },
  {
    trackName: "The Catalyst",
    artist: "Linkin Park",
    album: "A Thousand Sun",
    coverImage: "https://i.postimg.cc/FK3jRqxM/image.jpg",
    audioSource:
      "https://cdns-preview-8.dzcdn.net/stream/c-8930ac6a4a087666b651b8aad5cd4a26-5.mp3"
  },
  {
    trackName: "Lali",
    artist: "Jony",
    album: "Spisok tvoikh mysley",
    coverImage: "https://i.postimg.cc/hvyGBHCW/image.jpg",
    audioSource:
      "https://cdns-preview-0.dzcdn.net/stream/c-095471cd71c784daa9eab6beb69c5848-3.mp3"
  }
];

Step3: Now, we will add all of these values to our HTML elements using this array, and we will use a function to change the value of.innerHTML using the array value.

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In order to switch between the various theme values, we will additionally add an even listener in which the switch statement will be used.

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musics.forEach((item, index) => {
  trackItemsWrapper.innerHTML += `<div class="track-item" data-index="${index}">${
    index + 1
  }. ${item.trackName}</div>`;
});

trackItemsWrapper.firstElementChild.classList.add("active");

function informationUpdate(target) {
  target = target ? target : 0;
  coverImage.src = "";
  coverImage.src = musics[target].coverImage;
  audioTrack.src = musics[target].audioSource;
  trackArtistName.textContent = musics[target].artist;
  trackAlbumName.textContent = musics[target].album;
}

informationUpdate();

themes.addEventListener("click", (e) => {
  if (e.target == e.currentTarget) return;
  let targetTheme = e.target.dataset.theme;

  let activeTheme = document.querySelector(".active-theme");
  activeTheme.classList.remove("active-theme");

  e.target.classList.add("active-theme");

  switch (targetTheme) {
    case "theme1":
      blurElement.style.visibility = "hidden";
      musicBox.style.border = "";
      musicBox.style.boxShadow = "";
      coverImage.style.background = "";
      trackProgressBar.style.background = "";
      currentTrackTimeBar.style.background = "";
      trackLoading.style.background = "";
      break;

    case "theme2":
      blurElement.style.visibility = "visible";
      musicBox.style.border = "1px solid #ffffff12";
      musicBox.style.boxShadow =
        "inset -10px -10px 15px #ffffff0a, inset 10px 10px 15px #ffffff0a";
      blurElement.style.background =
        "linear-gradient(135deg, #dc143c, #009688)";
      coverImage.style.background = "#00968875";
      trackProgressBar.style.background = "#0fd5ca73";
      currentTrackTimeBar.style.background = "#0fd5ca";
      trackLoading.style.background = "#0fd5ca";
      break;

    case "theme3":
      blurElement.style.visibility = "visible";
      musicBox.style.border = "1px solid #ffffff12";
      musicBox.style.boxShadow =
        "inset -10px -10px 15px #ffffff0a, inset 10px 10px 15px #ffffff0a";
      blurElement.style.background =
        "linear-gradient(135deg, #7f0096, #14abdc)";
      coverImage.style.background = "#288bcf75";
      trackProgressBar.style.background = "#0fd5ca73";
      currentTrackTimeBar.style.background = "#0fd5ca";
      trackLoading.style.background = "#0fd5ca";
      break;
  }
});

Step4: Now we will be adding another click eventListener to our music tracker which will be used in change the length of music tracked along wiht the music. we will add the javascript function to add the play and pause and volume increase and decrease function  using javascript.

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nextButton.addEventListener("click", (e) => {
  let activeAudio = document.querySelector(".active");

  let trackItems = document.querySelectorAll(".track-item");

  let activeIndex =
    +activeAudio.dataset.index == trackItems.length - 1
      ? -1
      : +activeAudio.dataset.index;

  let targetIndex = +activeIndex + 1;

  activeAudio.classList.remove("active");
  trackItems[targetIndex].classList.add("active");

  informationUpdate(targetIndex);
});

audioTrack.addEventListener("play", (e) => {
  playButtonIcon.style.opacity = 0;
  pauseButtonIcon.style.opacity = 1;
  if (wasPlaying) {
    wasPlaying = false;
  }
});

// prevent from nested animations
let firstTimeAnimation = true;
audioTrack.addEventListener("playing", (e) => {
  if (firstTimeAnimation) {
    blurElement.animate(
      { filter: "blur(30px)" },
      {
        duration: 5000,
        easing: "ease-in-out",
        direction: "alternate",
        iterations: Infinity
      }
    );
    firstTimeAnimation = false;
  }
});

audioTrack.addEventListener("pause", (e) => {
  playButtonIcon.style.opacity = 1;
  pauseButtonIcon.style.opacity = 0;

  blurElement.animate(
    { filter: "blur(10px)" },
    {
      duration: 1000,
      easing: "linear",
      fill: "forwards"
    }
  );

  firstTimeAnimation = true;
});

volumeWrapper.addEventListener(
  "wheel",
  (e) => {
    e.preventDefault();
    switch (true) {
      case e.deltaY < 0:
        audioTrack.volume = (audioTrack.volume += 0.05).toFixed(2);
        break;

      case e.deltaY > 0:
        audioTrack.volume = (audioTrack.volume -= 0.05).toFixed(2);
        break;
    }
    volumeNumberUpdate();
  },
  { passive: false }
);

function volumeNumberUpdate() {
  // trunc is just for (0.55 * 100)!
  volumeNumber.textContent = Math.trunc(audioTrack.volume * 100);
}

let wasPlaying;
audioTrack.addEventListener("volumechange", (e) => {
  let currentVolume = audioTrack.volume;
  switch (true) {
    case 0.66 < currentVolume:
      highVolumeSymbol.style.fill = "white";
      mediumVolumeSymbol.style.fill = "white";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case 0.33 < currentVolume && currentVolume < 0.66:
      highVolumeSymbol.style.fill = "#808080";
      mediumVolumeSymbol.style.fill = "white";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case 0 < currentVolume && currentVolume < 0.33:
      highVolumeSymbol.style.fill = "#808080";
      mediumVolumeSymbol.style.fill = "#808080";
      lowVolumeSymbol.style.fill = "white";
      wavesVolumeButton.style.opacity = 1;
      volumeCross.style.opacity = 0;
      if (wasPlaying) {
        audioTrack.play();
        wasPlaying = false;
      }
      break;

    case currentVolume == 0:
      wavesVolumeButton.style.opacity = 0;
      volumeCross.style.opacity = 1;
      if (!audioTrack.paused) {
        wasPlaying = true;
        audioTrack.pause();
      }
      break;
  }

  volumeNumberUpdate();
});

document.addEventListener("keydown", (e) => {
  switch (e.code) {
    case "ArrowDown":
      audioTrack.volume = (audioTrack.volume -= 0.05).toFixed(2);
      break;

    case "ArrowUp":
      audioTrack.volume = (audioTrack.volume += 0.05).toFixed(2);
      break;

    case "ArrowLeft":
      audioTrack.currentTime -= 5;
      break;

    case "ArrowRight":
      audioTrack.currentTime += 5;
      break;

    case "Space":
      if (audioTrack.paused) {
        audioTrack.play();
      } else {
        audioTrack.pause();
      }
      break;
  }

  if (e.code == "ArrowDown" || e.code == "ArrowUp") {
    volumeButton.style.opacity = 0;
    volumeNumber.style.opacity = 1;

    document.addEventListener("keyup", (e) => {
      let volumeChangeAnimation = setTimeout(() => {
        volumeButton.style.opacity = 1;
        volumeNumber.style.opacity = 0;
      }, 600);

      document.addEventListener("keydown", (e) => {
        if (e.code == "ArrowDown" || e.code == "ArrowUp") {
          clearTimeout(volumeChangeAnimation);
        }
      });
    });
  }
});

coverImage.addEventListener("pointerdown", (e) => {
  e.preventDefault();
  let coverImageBigSize = coverImage.cloneNode();
  coverImageBigSize.className = "cover-image-big-size";
  coverImageBigSize.removeAttribute("id");
  document.body.append(coverImageBigSize);

  document.addEventListener("pointerup", (e) => {
    coverImageBigSize.remove();
  });
});

The project is now finished, we have completed our music player using HMTL ,CSS and Javascript. Now look at the live preview.

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Here Below we will we provide you the link to the zip file for downloading the source code of our Webpage.

[su_button id=”download” url=”https://drive.google.com/file/d/1BcjtjXrDyFpSE57xSmwH-_5Lm2d-RIVF/view?usp=sharing” target=”blank” style=”3d” size=”11″ wide=”yes” center=”yes” icon=”icon: download”]DOWNLOAD CODE NOW[/su_button]

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Final Output Of  Music Player Using JavaScript:

Codepen Preview Of Music Player Using  JavaScript:

Now We have Successfully created our music player using  HTML , CSS & Javascript. You can use this project directly by copying into your  IDE. WE hope you understood the project , If you any doubt feel free to comment!!

If you find out this Blog helpful, then make sure to search code with random on google for Front End Projects with Source codes and make sure to Follow the Code with Random Instagram page.

Written By : @arun
Code by : @Fardin

What is a Music Player?

A web-based software program called a music player enables users to store and playback different songs at their convenience.

What is the main use of music player?

Music player apps are used when the user is in an area where there is no network, so that stored audio inside the music player can be listened to at that time.



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