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Memory Game using HTML, CSS & JavaScript

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Memory Game using HTML, CSS & JavaScript

Introduction

Hello everyone. Welcome to today’s tutorial on Codewithrandom. We’ll learn how to make Memory Game in which we have different animals and we have to pair them by remembering their place in a grid. This project will is good for beginners and help them to build their front-end development skills. In Today’s session, We will use HTML, CSS, and JavaScript to complete this Memory Game Project.

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Project Description

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Step 1
The HTML (Hypertext Markup Language) will help us to create the structure for the list with some necessary attributes and elements to make Memory Game Project.

Step 2
Then we will use CSS (Cascading Stylesheet) which will help us to style or design the project with suitable padding and alignment in the Memory Game Project.

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Step 3
At last we will use JS (JavaScript) which will add a logic to make the Memory Game Project responsive from the user end.

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I hope you have got an idea about the project.

HTML Code for Memory Game

First we’ll start with creating the structure of the Memory Game project for that as you can see the above code we have used all the necessary elements & attributes to setup the structure. Let us know code the CSS part to add styling and aligned the tags.

<html lang="en">
  <head>
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Memory Game</title>
    <!-- Google Fonts -->
    <link
      href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;600&display=swap"
      rel="stylesheet"
    />
    <!-- Stylesheet -->
    <link rel="stylesheet" href="style.css" />
  </head>
  <body>
    <div class="wrapper">
      <div class="stats-container">
        <div id="moves-count"></div>
        <div id="time"></div>
      </div>
      <div class="game-container"></div>
      <button id="stop" class="hide">Stop Game</button>
    </div>
    <div class="controls-container">
      <p id="result"></p>
      <button id="start">Start Game</button>
    </div>
    <!-- Script -->
    <script src="script.js"></script>
  </body>
</html>

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CSS Code for Memory Game

Second comes the CSS code in which we have styled for the structure we have padded as well as aligned the Memory Game project so that it is properly situated and doesn’t get messy with suitable CSS elements. Now lets code the JavaScript part to make responsive.

* {
  padding: 0;
  margin: 0;
  box-sizing: border-box;
  font-family: "Poppins", sans-serif;
}
body {
  background-color: #f4c531;
}
.wrapper {
  box-sizing: content-box;
  width: 26.87em;
  padding: 2.5em 3em;
  background-color: #ffffff;
  position: absolute;
  transform: translate(-50%, -50%);
  left: 50%;
  top: 50%;
  border-radius: 0.6em;
  box-shadow: 0 0.9em 2.8em rgba(86, 66, 0, 0.2);
}
.game-container {
  position: relative;
  width: 100%;
  display: grid;
  gap: 0.6em;
}
.stats-container {
  text-align: right;
  margin-bottom: 1.2em;
}
.stats-container span {
  font-weight: 600;
}
.card-container {
  position: relative;
  width: 6.25em;
  height: 6.25em;
  cursor: pointer;
}
.card-before,
.card-after {
  position: absolute;
  border-radius: 5px;
  width: 100%;
  height: 100%;
  display: flex;
  align-items: center;
  justify-content: center;
  border: 4px solid #000000;
  transition: transform 0.7s ease-out;
  backface-visibility: hidden;
}
.card-before {
  background-color: #f4c531;
  font-size: 2.8em;
  font-weight: 600;
}
.card-after {
  background-color: #ffffff;
  transform: rotateY(180deg);
}
.card-container.flipped .card-before {
  transform: rotateY(180deg);
}
.card-container.flipped .card-after {
  transform: rotateY(0deg);
}
.controls-container {
  position: absolute;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  width: 100%;
  height: 100%;
  background-color: #f4c531;
  top: 0;
}
button {
  border: none;
  border-radius: 0.3em;
  padding: 1em 1.5em;
  cursor: pointer;
}
#stop {
  font-size: 1.1em;
  display: block;
  margin: 1.1em auto 0 auto;
  background-color: #000000;
  color: #ffffff;
}
.controls-container button {
  font-size: 1.3em;
  box-shadow: 0 0.6em 2em rgba(86, 66, 0, 0.2);
}
.hide {
  display: none;
}
#result {
  text-align: center;
}
#result h2 {
  font-size: 2.5em;
}
#result h4 {
  font-size: 1.8em;
  margin: 0.6em 0 1em 0;
}

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JavaScript Code for Memory Game

Last stage of the project the JavaScript in which we have added the logical and coded as per the requirement with some conditions. Let us see the Final Output of the project Memory Game using HTML, CSS & JavaScript (Source Code).

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const moves = document.getElementById("moves-count");
const timeValue = document.getElementById("time");
const startButton = document.getElementById("start");
const stopButton = document.getElementById("stop");
const gameContainer = document.querySelector(".game-container");
const result = document.getElementById("result");
const controls = document.querySelector(".controls-container");
let cards;
let interval;
let firstCard = false;
let secondCard = false;

//Items array
const items = [
  { name: "bee", image: "bee.png" },
  { name: "crocodile", image: "crocodile.png" },
  { name: "macaw", image: "macaw.png" },
  { name: "gorilla", image: "gorilla.png" },
  { name: "tiger", image: "tiger.png" },
  { name: "monkey", image: "monkey.png" },
  { name: "chameleon", image: "chameleon.png" },
  { name: "piranha", image: "piranha.png" },
  { name: "anaconda", image: "anaconda.png" },
  { name: "sloth", image: "sloth.png" },
  { name: "cockatoo", image: "cockatoo.png" },
  { name: "toucan", image: "toucan.png" },
];

//Initial Time
let seconds = 0,
  minutes = 0;
//Initial moves and win count
let movesCount = 0,
  winCount = 0;

//For timer
const timeGenerator = () => {
  seconds += 1;
  //minutes logic
  if (seconds >= 60) {
    minutes += 1;
    seconds = 0;
  }
  //format time before displaying
  let secondsValue = seconds < 10 ? `0${seconds}` : seconds;
  let minutesValue = minutes < 10 ? `0${minutes}` : minutes;
  timeValue.innerHTML = `<span>Time:</span>${minutesValue}:${secondsValue}`;
};

//For calculating moves
const movesCounter = () => {
  movesCount += 1;
  moves.innerHTML = `<span>Moves:</span>${movesCount}`;
};

//Pick random objects from the items array
const generateRandom = (size = 4) => {
  //temporary array
  let tempArray = [...items];
  //initializes cardValues array
  let cardValues = [];
  //size should be double (4*4 matrix)/2 since pairs of objects would exist
  size = (size * size) / 2;
  //Random object selection
  for (let i = 0; i < size; i++) {
    const randomIndex = Math.floor(Math.random() * tempArray.length);
    cardValues.push(tempArray[randomIndex]);
    //once selected remove the object from temp array
    tempArray.splice(randomIndex, 1);
  }
  return cardValues;
};

const matrixGenerator = (cardValues, size = 4) => {
  gameContainer.innerHTML = "";
  cardValues = [...cardValues, ...cardValues];
  //simple shuffle
  cardValues.sort(() => Math.random() - 0.5);
  for (let i = 0; i < size * size; i++) {
    /*
        Create Cards
        before => front side (contains question mark)
        after => back side (contains actual image);
        data-card-values is a custom attribute which stores the names of the cards to match later
      */
    gameContainer.innerHTML += `
     <div class="card-container" data-card-value="${cardValues[i].name}">
        <div class="card-before">?</div>
        <div class="card-after">
        <img src="${cardValues[i].image}" class="image"/></div>
     </div>
     `;
  }
  //Grid
  gameContainer.style.gridTemplateColumns = `repeat(${size},auto)`;

  //Cards
  cards = document.querySelectorAll(".card-container");
  cards.forEach((card) => {
    card.addEventListener("click", () => {
      //If selected card is not matched yet then only run (i.e already matched card when clicked would be ignored)
      if (!card.classList.contains("matched")) {
        //flip the cliked card
        card.classList.add("flipped");
        //if it is the firstcard (!firstCard since firstCard is initially false)
        if (!firstCard) {
          //so current card will become firstCard
          firstCard = card;
          //current cards value becomes firstCardValue
          firstCardValue = card.getAttribute("data-card-value");
        } else {
          //increment moves since user selected second card
          movesCounter();
          //secondCard and value
          secondCard = card;
          let secondCardValue = card.getAttribute("data-card-value");
          if (firstCardValue == secondCardValue) {
            //if both cards match add matched class so these cards would beignored next time
            firstCard.classList.add("matched");
            secondCard.classList.add("matched");
            //set firstCard to false since next card would be first now
            firstCard = false;
            //winCount increment as user found a correct match
            winCount += 1;
            //check if winCount ==half of cardValues
            if (winCount == Math.floor(cardValues.length / 2)) {
              result.innerHTML = `<h2>You Won</h2>
            <h4>Moves: ${movesCount}</h4>`;
              stopGame();
            }
          } else {
            //if the cards dont match
            //flip the cards back to normal
            let [tempFirst, tempSecond] = [firstCard, secondCard];
            firstCard = false;
            secondCard = false;
            let delay = setTimeout(() => {
              tempFirst.classList.remove("flipped");
              tempSecond.classList.remove("flipped");
            }, 900);
          }
        }
      }
    });
  });
};

//Start game
startButton.addEventListener("click", () => {
  movesCount = 0;
  seconds = 0;
  minutes = 0;
  //controls amd buttons visibility
  controls.classList.add("hide");
  stopButton.classList.remove("hide");
  startButton.classList.add("hide");
  //Start timer
  interval = setInterval(timeGenerator, 1000);
  //initial moves
  moves.innerHTML = `<span>Moves:</span> ${movesCount}`;
  initializer();
});

//Stop game
stopButton.addEventListener(
  "click",
  (stopGame = () => {
    controls.classList.remove("hide");
    stopButton.classList.add("hide");
    startButton.classList.remove("hide");
    clearInterval(interval);
  })
);

//Initialize values and func calls
const initializer = () => {
  result.innerText = "";
  winCount = 0;
  let cardValues = generateRandom();
  console.log(cardValues);
  matrixGenerator(cardValues);
};

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Final Output

We have Successfully created our Memory Game using HTML, CSS & JavaScript (Source Code). You can use this project for your personal needs and the respective lines of code are given with the code pen link mentioned above.

If you find out this Blog helpful, then make sure to search code with random on google for Front End Projects with Source codes and make sure to Follow the Code with Random Instagram page.

Code Idea – codingartist

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Written By – Harsh Sawant

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Code By – @harshh9

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