Drawing App using HTML, CSS & JavaScript
Hello, today we’re going to learn how to use HTML, CSS & JavaScript to create a Drawing App. By following these instructions, you can simply make this Drawing App in HTML, CSS & JavaScript. Simply by adhering to the procedures mentioned below, you will be able to develop this amazing Drawing App.
This project will is good for beginners and help them to build their front-end development skills. In Today’s session, We will use HTML, CSS, and JavaScript to complete this Drawing App Project.
Project Description
Step 1
The HTML (Hypertext Markup Language) will help us to create the structure for the list with some necessary attributes and elements to make Drawing App Project.
Step 2
Then we will use CSS (Cascading Stylesheet) which will help us to style or design the project with suitable padding and alignment in the Drawing App Project.
Step 3
At last we will use JS (JavaScript) which will add a logic to make the Drawing App Project functioning from the user end.
I hope you have got an idea about the project.
HTML Code for Drawing App
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<html lang="en"> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Drawing App</title> <!-- Google Font --> <link href="https://fonts.googleapis.com/css2?family=Poppins&display=swap" rel="stylesheet" /> <!-- Stylesheet --> <link rel="stylesheet" href="style.css" /> </head> <body> <div id="paintArea"> <canvas id="canvas"></canvas> </div> <div class="options"> <div class="tools" id="tools-section"> <div class="tools-row"> <div class="tools-wrapper"> <h5><span id="tool-type"></span> Size:</h5> <input type="range" id="pen-slider" value="4" /> </div> <div class="tools-wrapper"> <h5>Color:</h5> <input type="color" id="color-input" /> </div> <div class="tools-wrapper"> <h5>Background Color:</h5> <input type="color" id="color-background" /> </div> </div> <div class="tools-row"> <button id="button-clear">Clear</button> <button id="button-pen">Pen</button> <button id="button-erase">Erase</button> </div> </div> </div> <!-- Script--> <script src="script.js"></script> </body> </html>
First we’ll start with creating the structure of the Drawing App project for that as you can see the above code we have used all the necessary elements & attributes to setup the structure. Let us know code the CSS part to add styling and aligned the tags.
CSS Code for Drawing App
* { padding: 0; margin: 0; box-sizing: border-box; font-family: "Poppins", sans-serif; } #paintArea { position: relative; border: 8px solid #788eff; height: 70vh; width: 100%; } .options { height: 30vh; background-color: #788eff; padding: 30px; } .tools-row { display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 20px; margin-bottom: 40px; } .tools-row h5 { margin-bottom: 10px; color: #ffffff; font-weight: 400; font-size: 18px; letter-spacing: 0.5px; } .tools-row button { padding: 12px 0; border-radius: 25px; border: none; background-color: #ffffff; font-size: 18px; color: #788eff; } input[type="range"] { height: 40px; } input[type="color"] { -webkit-appearance: none; -moz-appearance: none; appearance: none; background-color: transparent; width: 70px; height: 40px; border: none; cursor: pointer; } input[type="color"]::-webkit-color-swatch { border-radius: 8px; border: 3px solid #000000; } input[type="color"]::moz-color-swatch { border-radius: 8px; border: 3px solid #000000; }
Second comes the CSS code, which is mentioned above in that we have styled for the structure we have padded as well as aligned the Drawing App project so that it is properly situated and doesn’t get messy with suitable CSS elements. Now we have created the structure using HTML and styled the webpage using CSS its time to add the functionality using JavaScript in this project.
JavaScript Code for Drawing App
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//Initial references let colorsRef = document.getElementsByClassName("colors"); let canvas = document.getElementById("canvas"); let backgroundButton = document.getElementById("color-background"); let colorButton = document.getElementById("color-input"); let clearButton = document.getElementById("button-clear"); let eraseButton = document.getElementById("button-erase"); let penButton = document.getElementById("button-pen"); let penSize = document.getElementById("pen-slider"); let toolType = document.getElementById("tool-type"); //eraser = false and drawing=false initially as user hasn't started using both let erase_bool = false; let draw_bool = false; //context for canvas let context = canvas.getContext("2d"); //Initially mouse X and Y positions are 0 let mouseX = 0; let mouseY = 0; //get left and top of canvas let rectLeft = canvas.getBoundingClientRect().left; let rectTop = canvas.getBoundingClientRect().top; //Inital Features const init = () => { context.strokeStyle = "black"; context.lineWidth = 1; //Set canvas height to parent div height canvas.style.width = "100%"; canvas.style.height = "100%"; canvas.width = canvas.offsetWidth; canvas.height = canvas.offsetHeight; //Set range title to pen size toolType.innerHTML = "Pen"; //Set background and color inputs initially canvas.style.backgroundColor = "#ffffff"; backgroundButton.value = "#ffffff"; penButton.value = context.strokeStyle; }; //Detect touch device const is_touch_device = () => { try { //We try to create TouchEvent (it would fail for desktops and throw error) document.createEvent("TouchEvent"); return true; } catch (e) { return false; } }; //Exact x and y position of mouse/touch const getXY = (e) => { mouseX = (!is_touch_device() ? e.pageX : e.touches?.[0].pageX) - rectLeft; mouseY = (!is_touch_device() ? e.pageY : e.touches?.[0].pageY) - rectTop; }; const stopDrawing = () => { context.beginPath(); draw_bool = false; }; //User has started drawing const startDrawing = (e) => { //drawing = true draw_bool = true; getXY(e); //Start Drawing context.beginPath(); context.moveTo(mouseX, mouseY); }; //draw function const drawOnCanvas = (e) => { if (!is_touch_device()) { e.preventDefault(); } getXY(e); //if user is drawing if (draw_bool) { //create a line to x and y position of cursor context.lineTo(mouseX, mouseY); context.stroke(); if (erase_bool) { //destination-out draws new shapes behind the existing canvas content context.globalCompositeOperation = "destination-out"; } else { context.globalCompositeOperation = "source-over"; } } }; //Mouse down/touch start inside canvas canvas.addEventListener("mousedown", startDrawing); canvas.addEventListener("touchstart", startDrawing); //Start drawing when mouse.touch moves canvas.addEventListener("mousemove", drawOnCanvas); canvas.addEventListener("touchmove", drawOnCanvas); //when mouse click stops/touch stops stop drawing and begin a new path canvas.addEventListener("mouseup", stopDrawing); canvas.addEventListener("touchend", stopDrawing); //When mouse leaves the canvas canvas.addEventListener("mouseleave", stopDrawing); //Button for pen mode penButton.addEventListener("click", () => { //set range title to pen size toolType.innerHTML = "Pen"; erase_bool = false; }); //Button for eraser mode eraseButton.addEventListener("click", () => { erase_bool = true; //set range title to erase size toolType.innerHTML = "Eraser"; }); //Adjust Pen size penSize.addEventListener("input", () => { //set width to range value context.lineWidth = penSize.value; }); //Change color colorButton.addEventListener("change", () => { //set stroke color context.strokeStyle = colorButton.value; }); //Change Background backgroundButton.addEventListener("change", () => { canvas.style.backgroundColor = backgroundButton.value; }); //Clear clearButton.addEventListener("click", () => { context.clearRect(0, 0, canvas.width, canvas.height); canvas.style.backgroundColor = "#fff"; backgroundButton.value = "#fff"; }); window.onload = init();
Last stage of the project the JavaScript in which we have added the logical and coded as per the requirement with some conditions. In this lengthy JS code we have coded the functionality of each defined structure with some conditions. To make this project functioning we have added the features of the drawing app under the event listener function and pass om some conditions so that it act as per the user action and throws the error when it doesn’t satisfies the condition. Let us see the Final Output of the project Drawing App using HTML, CSS & JavaScript (Source Code).
Let us see the Final Output of the project Drawing App using HTML, CSS & JavaScript (Source Code).
100+ JavaScript Projects With Source Code ( Beginners to Advanced)
Output
Live Preview of Drawing App using HTML, CSS & JavaScript
See the Pen
Drawing by Harsh Sawant (@harshh9)
on CodePen.
We have Successfully created our Drawing App using HTML, CSS & JavaScript (Source Code). You can use this project for your personal needs and the respective lines of code are given with the code pen link mentioned above.
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Code Idea – codingartist
Written By – Harsh Sawant
Code By – @harshh9