Create a drawing app using HTML, CSS and JavaScript

Create a drawing app using HTML, CSS and JavaScript

Create Drawing App Using HTML, CSS, and JavaScript
Create Drawing App Using HTML, CSS, and JavaScript

 

Welcome to the Codewithrandom blog. In this blog, We learn how to create a Drawing App. We use HTML, CSS, and JavaScript for this Drawing App.

I hope you enjoy our blog so let’s start with a basic html structure for a Drawing App.

HTML Code For Drawing App

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="style.css" />
<title>Drawing App</title>
</head>
<body>
<canvas id="canvas" width="800" height="700"></canvas>
<div class="toolbox">
<button id="decrease">-</button>
<span id="size">10</span>
<button id="increase">+</button>
<input type="color" id="color">
<button id="clear">X</button>
</div>
<script src="script.js"></script>
</body>
</html>

There is all the Html Code for the Drawing App. Now, you can see output without Css and JavaScript. then we write Css for styling Drawing App and Give Drawing Functionliyty using JavaScript.

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Html Code Output

Drawing App Using HTML, CSS, and JavaScript

 

CSS Code For Drawing App

@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap');
* {
box-sizing: border-box;
}
body {
background-color: #f5f5f5;
font-family: 'Roboto', sans-serif;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
margin: 0;
}
canvas {
border: 2px solid steelblue;
}
.toolbox {
background-color: steelblue;
border: 1px solid slateblue;
display: flex;
width: 804px;
padding: 1rem;
}
.toolbox > * {
background-color: #fff;
border: none;
display: inline-flex;
align-items: center;
justify-content: center;
font-size: 2rem;
height: 50px;
width: 50px;
margin: 0.25rem;
padding: 0.25rem;
cursor: pointer;
}
.toolbox > *:last-child {
margin-left: auto;
}

Now we have completed our Drawing App. Here is our updated output HTML + CSS.

Output..

 

Drawing App Using HTML, CSS, and JavaScript

 

now we code javascript for Drawing App. we use canvas in code so we can draw anything. we define size, color, linewidth so that
all need for our Drawing App.

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JavaScript Code For Drawing App

const canvas = document.getElementById('canvas'); const increaseBtn = document.getElementById('increase'); const decreaseBtn = document.getElementById('decrease'); const sizeEL = document.getElementById('size'); const colorEl = document.getElementById('color'); const clearEl = document.getElementById('clear'); const ctx = canvas.getContext('2d'); let size = 10 let isPressed = false colorEl.value = 'black' let color = colorEl.value let x let y canvas.addEventListener('mousedown', (e) => { isPressed = true x = e.offsetX y = e.offsetY }) document.addEventListener('mouseup', (e) => { isPressed = false x = undefined y = undefined }) canvas.addEventListener('mousemove', (e) => { if(isPressed) { const x2 = e.offsetX const y2 = e.offsetY drawCircle(x2, y2) drawLine(x, y, x2, y2) x = x2 y = y2 } }) function drawCircle(x, y) { ctx.beginPath(); ctx.arc(x, y, size, 0, Math.PI * 2) ctx.fillStyle = color ctx.fill() } function drawLine(x1, y1, x2, y2) { ctx.beginPath() ctx.moveTo(x1, y1) ctx.lineTo(x2, y2) ctx.strokeStyle = color ctx.lineWidth = size * 2 ctx.stroke() } function updateSizeOnScreen() { sizeEL.innerText = size } increaseBtn.addEventListener('click', () => { size += 5 if(size > 50) { size = 50 } updateSizeOnScreen() }) decreaseBtn.addEventListener('click', () => { size -= 5 if(size < 5) { size = 5 } updateSizeOnScreen() }) colorEl.addEventListener('change', (e) => color = e.target.value) clearEl.addEventListener('click', () => ctx.clearRect(0,0, canvas.width, canvas.height))

Final Output Drawing App Using HTML, CSS, and JavaScript

 

Drawing App Using HTML, CSS, and JavaScript
Drawing App Using HTML, CSS, and JavaScript

 

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Now we have completed our Drawing App. Here is our updated output with Html, Css, and JavaScript. Hope you like the Drawing App. you can see the output video and project screenshots. See our other blogs and gain knowledge in front-end development.

Thank you

In this post, we learn how to Create a Drawing App Using HTML, CSS, and JavaScript. If we made a mistake or any confusion, please drop a comment to reply or help you in easy learning.

Written by – Code With Random/Anki 



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